Resident Evil 2 remake level

Unfinished Resident Evil 2 Remake level that I had been working on. There is no blockout at the moment, however, this shows my progress and way of working.

Starting of with a script, and slowly getting into sketching a level, to then basic block outs.

Elements:

Enemies:

Zombies, Zombies are on a walk cycle? 

Allows player to sneak past instead?

Lickers, Modified Zombie, Crimson heads?

Can use dodge on it!

Zombie Dog

Weapons/Tools:

Glock 17 (Police Officers), Fire Hydrant, Mallet, Crowbar, HandSaw? (Shop Classroom), ScrewDriver (used like the knives in RE2), Keys/KeyCards, Green and Pink Plants?

AI Civilians? (Students, Teachers, Staff?) 

Classrooms, Nurses room, Shop Class, police officer room, principals office, gym, hallways, Home ec room, courtyard 

Vents, lockers, Janitor Closet, windows 

School is in lockdown mode, parts of the school are separated with barriers going down from ceiling

Goals - what am I trying to do, why, and how 

  • Creating a Resident Evil inspired game (section)

  • To practice my level design skills 

  • scripting/writing process of Ld, show workflow, show gameplay ideas and how they implement 

  • Express how the level and my thoughts can be revised into other game formats 

    • The pieces to the level isn’t stuck to one genre

Short level (3min?) 

THEME: Escape (The School) 

Sequence:

Intro: Player is in school bathroom, a bus crashes into the building, all lights turn off in the school, emergency lights boot up, can hear screaming and groans from monsters

Level Starts in a School Bathroom, inside a stall 

“What the hell was that?” 

(Announcement rings telling everyone that there is an intruder?)

Player exits the bathroom stall

explores area 

- Checks other bathroom stalls 

- Find a Note?

When about to interact with the door character bursts through bitten (not yet changed)

(Introduce the problem) 

“There’s someone in the school”? “There are some crazy people on the loose”? “You have to get out of here” (Treated like an intruder broke into the school?)

(Given the base goal - Escape the School)

Exit bathroom - into hallway 

Can hear distant groans down aways  

Player sees zombie down the hall 

(have no weapon so must proceed a different way) > classroom

Enter classroom down the hall 

Explore the room looking for something 

See vent 

“I bet I can squeeze through that.”

Find screwdriver 

Open vent with screwdriver 

Travel through vent into next classroom 

Jumping down alerts zombie next to player causing a quicktime event to stab zombie with screwdriver (like the knife event in Resident Evil)

Pushing the zombie away more zombies are shown in room

Introduce dodge mechanic (Like Jill in RE3 remake)

“Oh no what do I do”? ‘Dodge with Space Bar’

Player dodges through two other zombies in the room

Door closes zombies do not go through after classroom 

Up the hallway we see the sound of the crash at the beginning with a school bus crashed into the building 

We see zombies stuck inside banging on windows, as well as, dead on the ground, with debris

In the corner of the hallway is a healing herb (stands out with color and lighting)

Turning we see lockers on the side with an officer on the ground, flashlight facing him with gun

Player takes gun and opens lockers to find scissors 

Player pushes away a locker, revealing two zombies inside 

Essentially like a shotting range player is far enough away to introduce the aim mechanic and then shot 

Approaching the second zombie will be closer but player would be given enough time 

Entering the connected classroom 

3 more zombies 

Player is given the option to shoot all, some, or evade

Essentially two exit points/paths to the door 

Entering hallway light from behind the security room door seeps into the hallway enticing the player that direction 

Player will then need to back track down past the door they went through to find the key on the ground as well as a healing item 

Returning to the security room player can enter 

Interact with the computer to reveal exit and hallway they plan to go down

Introduce new enemy, the Licker 

Cutscene shows a person running and licker grabbing them 

(Address to the player that being quiet wont alert the enemy and they can go passed)

Exiting the security room via broken window the player quietly goes past the licker and into the janitors closet 

Finding a vent the player searches for the screwdriver (Either behind the player after entering or in a locker facing the door?) 

Unscrewing the vent player goes through 

(Either an abrupt fall through or an intentional drop down the player ends up in the middle of another classroom)